My wife's leg and ankle are healing nicely. She now has 6 pins and 2
metal plates which I think makes her bionic. Heck, it makes her more of
a pirate than I am now.
Her leg is still in a cast
which means she can't put any weight on it. She has been stuck at home
and I take care and assist her all day. It puts a real crimp in any sort
of tabletop gaming.
I am still working on making
random adventures for Star Navy. I broke out my old Realms of Chaos
books for adventure ideas because in my flawed memory, I thought there
was a random adventure generator that had hundreds of adventures. The
reality is that the book had closer to 50 and most of them were
variations of Guy A has sworn to kill his arch-enemy/rival/total
stranger who just happens to be Guy B. It wasn't the wellspring of
adventures that I remembered it being.
The tricky thing
about making adventures for Star Navy is the ability of non-merchant
ships to break away from combat on their turn. I am assuming this means
they are going to warp speed or hyperspace as it prevents their enemies
from following them. This instant escape hatch eliminates a lot of
scenarios where the player would be required to shoot their way out of a
trap or through a blockade. I am debating changing the rules for
breaking off but I am still undecided. I often take the attitude that
game designers make their decisions for a reason and I am loathe to
tamper with that.
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